Core/Loot: Ported commits: https://github.com/TrinityCore/TrinityCore/commit/a0fedd1d781bd6a4c6f2790e012a0f3ee12ccbf0: Core/Skinning: Fixed the creatures becoming non-skinnable even before looting them completely. https://github.com/TrinityCore/TrinityCore/commit/74850abcfc9e18a665e7d6fa5942e5b7ccc813ca: Core/Loot: Skinning improvements * Set skinnable flag only after all loot was taken * Creatures are skinnable only once - after skinning, the player only has to loot the creature again if he did not take all skinning loot https://github.com/TrinityCore/TrinityCore/commit/45e9ef3d938acc833025cfa7e94d6c21c7623c89: Core/Loot: Fixed pickpocket refill timer and use send proper loot error packets to master looter https://github.com/TrinityCore/TrinityCore/commit/2412886ef69d305df1bd6e6422ca3134c0ab1449: Core/Misc: Fixed player corpse looting, added player corpse loot and some more (#19122) * Fixed corpse looting in wintergrasp Added corpse loot for wintergrasp quests and To the Looter Go the Spoils (1166) achievement Don't generate money for loot if no loot mode is available Simplified few things Also makes non-skinnable corpses of creatures that didn't drop any loot decay in half time
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